This document contains information not available in the HyperMatter for 3D Studio MAX 1.0 User's Guide. It also notes changes to the User's Guide that occurred after publication.
For Known Problems with HyperMatter 1.1, click on the 'Problem' link in the menu bar.

Installing HyperMatter

On the Root directory of the release CD are three directories, ‘AVI’, ‘Scenes’ and ‘Setup’. Open Setup. Inside this folder you will find an application, ‘Setup.exe’. Using NT Explorer or a command window, run the application. After the Welcome screen appears, you will be presented with a setup wizard, which will guide you through each step of the installation.

IMPORTANT. When prompted by the installation program you MUST choose your 3D Studio MAX directory as the installation directory. HyperMatter will create a number of sub-directories inside the given directory. This setup program installs the plug-in itself into the 'PLUGINS' directory. It also installs files into other MAX directories. You MUST install HyperMatter into your MAX directory.

Authorising HyperMatter

Each copy of HyperMatter for 3D Studio MAX must be authorised.
To authorise HyperMatter you must contact Second Nature quoting your MAX Hardware Lock ID and your HyperMatter Serial Number.

This is printed on the Serialisation Card that came with your copy of HyperMatter. You can contact Second Nature on the numbers and e-mail addresses above.

After completing the HyperMatter installation, your lock ID number will be made available in the 'Authorise' panel which must be invoked by the user whilst MAX is running.

The process of authorisation involves creating any MAX object (e.g. a sphere) and then clicking the HyperMatter button which is available from the 'Second Nature' object types drop down in the Create panel.

A MAX object needs to be selected in order that HyperMatter can 'convert' it into a HyperMatter object. After clicking the HyperMatter button the command panel will display a rollup that contains just one button labelled 'Authorise'. Clicking it will get you to the dialog box where the authorisation information is displayed.

Upgrading from HyperMatter 1.0

To upgrade from 1.0 you should install version 1.1 over the existing version 1.0. The installation program will automatically upgrade any files necessary.

Upgrading from Beta Version

Users of any pre-release versions of HyperMatter, including all beta copies, must upgrade to the Release code. New authorisation codes are needed for the release code. HyperMatter Beta copies will expire.