Installing
HyperMatter On the Root directory
of the release CD are three directories,
AVI, Scenes and
Setup. Open Setup. Inside this folder
you will find an application,
Setup.exe. Using NT Explorer or a
command window, run the application. After the
Welcome screen appears, you will be presented
with a setup wizard, which will guide you through
each step of the installation.
IMPORTANT.
When prompted by the installation program you
MUST choose your 3D Studio MAX directory as the
installation directory. HyperMatter will create a
number of sub-directories inside the given
directory. This setup program installs the
plug-in itself into the 'PLUGINS' directory. It
also installs files into other MAX directories.
You MUST install HyperMatter into your MAX
directory.
Authorising
HyperMatter
Each
copy of HyperMatter for 3D Studio MAX must be
authorised.
To authorise HyperMatter you must contact Second
Nature quoting your MAX Hardware Lock ID and your
HyperMatter Serial Number.
This
is printed on the Serialisation Card that came
with your copy of HyperMatter. You can contact
Second Nature on the numbers and e-mail addresses
above.
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After completing the
HyperMatter installation, your lock ID number
will be made available in the 'Authorise' panel
which must be invoked by the user whilst MAX is
running. The process of
authorisation involves creating any MAX object
(e.g. a sphere) and then clicking the HyperMatter
button which is available from the 'Second
Nature' object types drop down in the Create
panel.
A
MAX object needs to be selected in order that
HyperMatter can 'convert' it into a HyperMatter
object. After clicking the HyperMatter button the
command panel will display a rollup that contains
just one button labelled 'Authorise'. Clicking it
will get you to the dialog box where the
authorisation information is displayed.
Upgrading
from HyperMatter 1.0
To
upgrade from 1.0 you should install version 1.1
over the existing version 1.0. The installation
program will automatically upgrade any files
necessary.
Upgrading
from Beta Version
Users
of any pre-release versions of HyperMatter,
including all beta copies, must upgrade to the
Release code. New authorisation codes are needed
for the release code. HyperMatter Beta copies
will expire.
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