4. Rotating Deformed Objects

When HyperMatter objects have been deformed and / or rotated it is not always possible to transform them correctly at all times. This is most noticeable when a HyperMatter object with a lifespan for times (T1, T3) has rotated and / or deformed considerably at some time T2, where T1>T2 >T3; i.e. the object is in the middle of its lifespan. In these cases if you attempt to rotate the object, what you see after the rotation will not always be quite what you will see next time the animation runs through to the same place. You can correct this problem by pressing 'Refresh' after rotating the object to update all the HyperMatter objects.

5. MAX Crashes after HyperMatter Installed

Several users have experienced MAX crashing after installing HyperMatter on certain NT systems, particularly the German-language version.

Removing or de-installing HyperMatter stops the crash, but performing a re-install brings the problem back. The source of this problem is a set of DLL files that reside in your Winnt/System32 folder.

When HyperMatter is installed, it checks for the presence of these DLLs, and updates them if necessary. However, HyperMatter only currently checks the datestamps of the files, and not the version numbers, and in some cases may not install the new DLLs correctly. As these files are also used by NT, you cannot remove or rename them directly.

The solution is to download the ZIP file included below, open it, and copy the enclosed set of DLLs into your MAX folder. You may have to do this under Windows 95 or DOS if you cannot move the files from within Windows NT.
Now run MAX, and everything should run correctly.

DOWNLOAD Install_DLL.zip (180K).