4.
Rotating Deformed Objects When
HyperMatter objects have been deformed and / or
rotated it is not always possible to transform
them correctly at all times. This is most
noticeable when a HyperMatter object with a
lifespan for times (T1, T3) has rotated and / or
deformed considerably at some time T2, where
T1>T2 >T3; i.e. the object is in the middle
of its lifespan. In these cases if you attempt to
rotate the object, what you see after the
rotation will not always be quite what you will
see next time the animation runs through to the
same place. You can correct this problem by
pressing 'Refresh' after rotating the object to
update all the HyperMatter objects.
5. MAX Crashes after
HyperMatter Installed
Several users have
experienced MAX crashing after installing
HyperMatter on certain NT systems, particularly
the German-language version.
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Removing or
de-installing HyperMatter stops the crash, but
performing a re-install brings the problem back.
The source of this problem is a set of DLL files
that reside in your Winnt/System32
folder.
When HyperMatter is
installed, it checks for the presence of these
DLLs, and updates them if necessary. However,
HyperMatter only currently checks the datestamps
of the files, and not the version numbers, and in
some cases may not install the new DLLs
correctly. As these files are also used by NT,
you cannot remove or rename them directly.
The solution is to
download the ZIP file included below, open it,
and copy the enclosed set of DLLs into your MAX
folder. You may have to do this under Windows 95
or DOS if you cannot move the files from within
Windows NT.
Now run MAX, and everything should run correctly.
DOWNLOAD
Install_DLL.zip (180K).
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