Note: All the tutorials (apart from Number 5) assume MAX 1.2 is being used, and consequently all scene files are saved in this version. When you obtain HyperMatter 1.1 for MAX 2, simply resave the files.

1. Dreadlocks Made Easy

Another example of Hair creation, this time a ready-made scene file of a realistic dreadlocks animation, creating in minutes what would normally take days! To go to the tutorial, click on the image.

Go to the Tutorial

2. Cartoon Collisions

Collisions are one of HyperMatter's strongest features; you can collide soft objects at will, and they will always deform correctly. This one is a classic of cartoon violence, now in 3D!

Go to the Tutorial

3. Using the Follow Constraint

The Follow Constraint is one of HyperMatter's most useful and powerful tools; using it you can both control an objects motion through space, and control integral parts of the object with total realism. This tutorial shows you how to quickly make a shoal of swimming Jellyfish. Click on the image to get there.

Go to the Tutorial

4. Hair Styling With HyperMatter

Many people have been asking if they can create and animate hair using HyperMatter. The simple answer is...YES! The AVI on the demo page may have whetted your appetite, but confused you as to how it might have been created, so if you want to find out more, click on the image below.

Go to the Tutorial

5. Spline Follow Tutorial

This simple tutorial is MAX2-only. It's a brief introduction to the Spline Follow constraint, new to HyperMatter 1.1, which allows you to control parts of objects with splines, for amazing flexibility and realism! Click on the image to go to the tutorial.

Go to the Tutorial

7. Physique and HyperMatter-
Together At last!

Many users of Hypermatter are also regular users of Kinetix' Character Studio, the footstep-driven character animation package. The following solution provides an ingenious compromise that allows both programs to work together, adding more bounce to your characters!

Physique / HyperMatter Demo

6. Extended Tutorials

In addition, there are four extended tutorials presented here...thefirst 3 are extracted from the HyperMatter Release 1.0 User Guide, and show how multiple constraints can be used to produce different effects. No.4 is MAX2 only.
The AVIs from these scenes can be downloaded from the
demos page


1. Walking Sack
Go to the Tutorial
2. Skiing Mouse
Go to the Tutorial
3. Cannonball Mouse

4. Mousetrap

8. Animagic Development Homepage

Also, you should check out this excellent introduction / tutorial on HyperMatter dynamics by Stefan Didak
Thanks Stefan!